

The critical one to consider is the Strength Potions which require two rare ingredients - an Ogre Root (of which there are 12 or so in the game) and a King's Sorrel (of which there are 10, I think). NoTR introduces tablets that can be read for a bonus (after you learn the Jarkendar language) but since learning the language allows you to use all of the tablets you're going to do that anyway for the HP, MP, Dex and Strength bonuses - it's too good a deal to passup. The number of these strength boosters is very limited. This is because your damage done is (Strength + Weapon Damage) - Enemy Armor Value.

This means you generally want to level your strength to a particular breakpoint (where things get "too expensive") and then use your strength boosting items all at once to reach as much strength as you can. From 10 to 30 one LP gets you one strength, from 30 to 60 it costs two LP for one Strength, from 60 to 90 it costs 3, and so on. In NoTR how much LP you have to spend to get one more point of Strength increases as your Strength increases (at certain breakpoints).

In the first Chapter or so you'll be okay but once you're fighting mostly Orcs and Lizardmen you're going to be in for a lot of suffering - not to mention that the endgame is mostly you in a small cave or cavern with a bunch of orcs and lizardmen nearby - not a good situation for a bow user. If you concentrate in bows you're going to end up plinking a guy a few times and then running away until they give up the chase and repeating ad nauseum. large mobs of monsters who are all programmed to charge you as soon as they realize you're within range. You can get through the game with bows but starting in late Chapter 2 you're going to be in a position where it's you vs. Similarly in Vanilla it was quite possible to just concentrate on bows and do fine, but increased enemy HP levels in NoTR makes dealing with mobs with your bow tedim in chapters three and on. Strength points are cheap and it's easy to get the Dragon Slicer early on and one-shot your way through the rest of the game.

In fact the only part of this post that doesn't is this paragraph, where I'll just flat out say that in Vanilla Gothic II the best weapon to choose / concentrate in by far is two handed. This will be a fairly long post detailing them.īecause I can't imagine anyone playing vanilla Gothic II any more (NoTR is cool and is packaged with most retail versions of the game now) most of this post will refer to NoTR. Over the years and during my repeated playthroughs of Gothic II (and NoTR) I've established some fairly set prejudices concerning weapons. Part 48: Sheep-Goat's writeup about weapons in Gothic 2 Weapon Choices in Gothic II
